In addition to that, there’s a double-double weekend incoming for Black Ops Cold War per Treyarch’s announcement: We’re also already working on future Zombies content, and we’re not even done updating our roster of Operators in Black Ops Cold War… There’s plenty more in the works for Season Two, including multiple Wonder Weapons, more survival gameplay, a new story quest, the introduction of a new Dark Aether entity, a new enemy type, new Objective gameplay, and more. In addition to a new hub map located elsewhere on the globe, we’ll be taking players to multiple arenas, including the Dark Aether itself in a completely original location crafted for Vanguard Zombies. If you’ve been paying attention to the narrative intel and conversations between our Dark Aether entities in Season One, you might have an idea of where we’re headed in Season Two. While our latest incarnation in Vanguard takes an entirely new roguelike approach to the mode, we know our players also want the option to fight never-ending waves of zombies and grind weapon camos with no downtime between rounds. We’ve been soaking up feedback throughout the past year of Black Ops Cold War and the launch of Vanguard, and the team has been hard at work on bringing new content and features to Zombies in the weeks, months, and years to come. Here’s the acknowledgement of the studio regarding Black Ops Cold War in the latest studio blog post: Treyarch has not made any announcement regarding what changes are coming to today’s patch outside of mentioning it as part of the COD Vanguard Season 2 Zombies new content.
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